Quarta

for iPhone, iPad and iPod touch

An original digital board game with a unique generative soundtrack.

Quarta is a board game for two players. Players take turns to place tiles, build areas of coloured ‘quarta’s, and claim those areas to control the three colours. Each game lasts only a few minutes, and is played until the tiles fill a 5×5 square. The winner is the player who controls the most colours at the end of the game.

But Quarta is also something more. As you play, Quarta creates a totally unique piece of music – an individual soundtrack for every game – driven by the arrangement of areas built by the players.

#QuartaGame
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Quarta is an iOS 8 universal app for iPhone, iPad and iPod touch.

About the creators

Brett J. Gilbert is a professional game designer. His first board game, Divinare, published by Asmodee in 2012, was recommended by the Spiel des Jahres 2013 jury. Elysium, published in 2015 by Space Cowboys, has been nominated for the Kennerspiel des Jahres award. Quarta is his first digital game.

Peter Chilvers is a musician and software designer. Best known for creating the iOS apps Bloom, Trope and Scape with Brian Eno, he has also toured with Karl Hyde (Underworld) and recorded a number of albums with vocalist Tim Bowness.

“Both challenging to the mind and relaxing… the perfect form of gaming.”

AppAdvice

Key features

Designed for digital: A brand new two-player tile game created especially for iOS.

Simple, engaging gameplay: Tutorial gets you playing in 60 seconds. A game takes a few minutes.

Unique generative soundtrack: A new piece of music created every time you play.

Sophisticated, dynamic AI: In ‘Solo’ mode, players will discover a strong, adaptive AI opponent, which refines its play as they improve and provides a satisfying opponent for even the most experienced players.

Listen mode: In ‘Listen’ mode players can simply watch and enjoy a unique piece of generative music.

FAQ

What tiles are used in each game?

The app randomly selects a set of 12 tiles at the start of each game, and both players receive the same set of 12 tiles in a different random order.

Does the AI opponent play fair?

Yes. Absolutely! The AI opponent does not use ‘hidden’ information about which tiles the players will receive when choosing its moves.

Do you have plans to release Quarta on Android?

No, not at the moment. Sorry.

Why does Quarta not support Game Center?

Playing face-to-face on a single device, or playing solo against the AI opponent, is how the game is designed to be played. Supporting remote play via Game Center would, we believe, create an unsatisfactory experience.

Factsheet

Press kit

Download (.zip file, 1.6 MB)

Website

quartagame.com

Questions & support

contact@quartagame.com

Press

press@quartagame.com

Social

twitter.com/QuartaGame

App Store

Download via iTunes

Brett J. Gilbert – game design & visual design

Brett J. Gilbert is a professional game designer. His first board game, Divinare, published by Asmodee in 2012, was recommended by the Spiel des Jahres 2013 jury. Elysium, published in 2015 by Space Cowboys, has been nominated for the Kennerspiel des Jahres award. Quarta is his first digital game.
www.brettjgilbert.co.uk

Peter Chilvers – iOS development & soundtrack design

Peter Chilvers is a musician and software designer. Best known for creating the iOS apps Bloom, Trope and Scape with Brian Eno, he has also toured with Karl Hyde (Underworld) and recorded a number of albums with vocalist Tim Bowness.
www.peterchilvers.com

Opal Limited – publishing

Quarta has been developed for Opal Ltd by Peter Chilvers. Opal publishes a range of successful generative music apps, including Bloom, Trope and Scape created by Brian Eno and Peter Chilvers.
www.generativemusic.com